![]() ![]() I think a lot of characters are meant to be annoying to some degree. What timed events are you referring to? The only things I can think of that have time pressure are demon generals <100 days, Belphegor <80 days to save merchant and arguably clearing the festival of greed early to get reading proficiency before Aura starts to suffer reading debuffs.Ģ. The custom pixel-art i very well made, even if the stock assets clash with it at times.ġ.Me watching a scene in Aura's mind or anywhere in her home world was about three times as rare as me just skipping it entirely, something I normally only do on repeat playthroughs. The writing is good, the story is not. Nothing particularly interesting happens in Roya and I often found myself holding the Ctrl key even during scenes I hadn't seen before.The way the first few days work similar to the Persona series but that is quickly dropped. Aura's home world feels underutilized (which is a bit of a good thing seeing how much I dislike her), often only having a single new scene play each time the player spends corruption. ![]() In fact, bosses in general tend to be more frustrating than fun.
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